Timeline


and

Oct 1, 2009:

6:24 AM Download edited by frostregen
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5:59 AM Ticket #15 (Think about prefab heightmap/texture sizes) closed by frostregen
fixed
5:58 AM Ticket #15 (Think about prefab heightmap/texture sizes) created by frostregen
Problem: Heightmaps work on edges, textures on tiles. A 79x79 …
5:47 AM Development created by frostregen
5:47 AM WikiStart edited by frostregen
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5:38 AM Changeset [268:2496c5141e73] by frostregen
NEW - # 14: Try to speed-optimize getScaledChild …
5:10 AM Changeset [267:57b983829f57] by frostregen
NEW - # 14: Try to speed-optimize getScaledChild …
3:57 AM Changeset [266:5b0965c9e7b2] by frostregen
-forgot to commit part of Vector2Int rewrite

Sep 30, 2009:

10:21 AM Tutorials/ToolsExplained edited by frostregen
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10:21 AM Tutorials/ToolsExplained edited by frostregen
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10:21 AM Tutorials/ToolsExplained edited by frostregen
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10:20 AM Tutorials/ToolsExplained created by frostregen
10:19 AM Tutorials edited by frostregen
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10:16 AM Changeset [265:e01fb64000e1] by frostregen
-updated license.txt -updated readme.txt -increased GUI maxheight to 500
10:10 AM Tutorials/CreateFirstMap edited by frostregen
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10:07 AM Tutorials/CreateFirstMap edited by frostregen
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10:06 AM Tutorials/CreateFirstMap edited by frostregen
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10:04 AM Tutorials/CreateFirstMap edited by frostregen
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9:52 AM Tutorials/CreateFirstMap edited by frostregen
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9:39 AM Tutorials/CreateFirstMap edited by frostregen
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9:27 AM Contact created by frostregen
9:25 AM WikiStart edited by frostregen
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9:25 AM WikiStart edited by frostregen
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9:16 AM FAQ edited by frostregen
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9:14 AM FAQ edited by frostregen
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9:13 AM FAQ edited by frostregen
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9:03 AM FAQ edited by frostregen
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8:52 AM WikiStart edited by frostregen
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8:52 AM FAQ edited by frostregen
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8:49 AM FAQ edited by frostregen
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8:48 AM FAQ edited by frostregen
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8:44 AM FAQ edited by frostregen
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8:42 AM FAQ edited by frostregen
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8:40 AM FAQ edited by frostregen
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8:36 AM FAQ edited by frostregen
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8:31 AM FAQ edited by frostregen
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8:27 AM FAQ edited by frostregen
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8:15 AM FAQ edited by frostregen
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8:13 AM FAQ edited by frostregen
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8:11 AM FAQ created by frostregen
8:03 AM WikiStart edited by frostregen
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8:03 AM Tutorials/CreateFirstMap edited by frostregen
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8:02 AM Tutorials/CreateFirstMap created by frostregen
7:55 AM Tutorials/AddingPrefabs edited by frostregen
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7:54 AM Tutorials/AddingFeatures created by frostregen
7:48 AM Tutorials edited by frostregen
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7:47 AM Tutorials edited by frostregen
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7:45 AM Tutorials/AddingPrefabs created by frostregen
7:44 AM Tutorials edited by frostregen
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6:46 AM Tutorials edited by frostregen
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6:41 AM Download edited by frostregen
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4:24 AM Ticket #14 (Try to speed-optimize getScaledChild) created by frostregen
Currently it is likely to hang the whole application while doing a …
4:15 AM Changeset [264:0fe5cca16254] by frostregen
CLOSED - # 13: Add grid alignment …
4:14 AM Ticket #13 (Add grid alignment) closed by frostregen
fixed
3:33 AM Ticket #13 (Add grid alignment) created by frostregen
We need some sort of grid alignment based on width/height/depth of a …
3:30 AM Ticket #12 (Implement Brush Rotation) created by frostregen
We need to be able to rotate the brush pattern and texture It would …

Sep 29, 2009:

7:06 PM Changeset [263:3ec3b68bb07f] by frostregen
-made GUI animation an option (CODE & GUI)
6:19 PM Changeset [262:b231d7936b91] by frostregen
NEW - # 8: Implement GUI for "Prefab Tiles" …
4:43 PM Changeset [261:29c6dab14cea] by frostregen
NEW - # 8: Implement GUI for "Prefab Tiles" …
4:39 PM Ticket #11 (Convert MC2 Feature Textures into uncompressed TGA) closed by frostregen
fixed
3:47 PM Changeset [260:0c5213d859f8] by frostregen
NEW - # 8: Implement GUI for "Prefab Tiles" …
2:01 PM Ticket #11 (Convert MC2 Feature Textures into uncompressed TGA) created by frostregen
This allows us to use those features without writing our own …
2:00 PM Changeset [259:e2bbc119257d] by frostregen
-moved PrefabManager? into frontend.render.brushes -added …
7:02 AM Changeset [258:fc8dd84824e1] by frostregen
-preserve prefab aspect ratio
6:12 AM Ticket #7 (Implement "Prefab Tile" placement (copy tiledata onto map)) closed by frostregen
fixed
6:11 AM Changeset [257:4dd5efd2b2c8] by frostregen
NEW - # 7: Implement "Prefab Tile" placement (copy tiledata onto map) …
5:36 AM Ticket #10 (Check Texture Painting and Heightmap Editing for brush-size correctness) created by frostregen
Some time ago I had problems aligning some of the brushes and textures …
4:07 AM Changeset [256:0f683d910849] by frostregen
CLOSED - # 6: Implement "Prefab Tiles" loading …
4:06 AM Ticket #6 (Implement "Prefab Tiles" loading) closed by frostregen
fixed
1:25 AM Changeset [255:8abfe7e895f2] by frostregen
-animated FeatureSelect? Dialog

Sep 28, 2009:

11:49 PM Changeset [254:beb9c18cc4da] by frostregen
-made BrushDataManager? generic This allows reuse of BrushDataManager?
10:25 PM Changeset [253:f4235ebc8167] by frostregen
-removed unnecessary BrushDataManager? from FeatureBrush? -removed …
9:51 PM Changeset [252:f051fee0faf6] by frostregen
-ignore prefabs dir

Sep 26, 2009:

2:35 PM Download edited by frostregen
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2:28 PM Ticket #9 (Implement an inmap preview for "Prefab Tiles") created by frostregen
2:28 PM Ticket #8 (Implement GUI for "Prefab Tiles") created by frostregen
May be closed once we are able to select different prefabs, with …
2:27 PM Ticket #7 (Implement "Prefab Tile" placement (copy tiledata onto map)) created by frostregen
see topic Implemented in r857
2:26 PM Ticket #6 (Implement "Prefab Tiles" loading) created by frostregen
May be closed once we are able to load a given tile from disk into …
2:23 PM Ticket #4 (Make terracing configurable (stair-count)) closed by frostregen
fixed

Sep 21, 2009:

4:32 PM Changeset [251:0d5e00c92a13] by frostregen
-removed swt.dll
4:29 PM Changeset [250:c2043061edf7] by frostregen
-made stepCount settable in GUI
4:23 PM Changeset [249:9281456bda4a] by frostregen
-made smooth adhere to a limit, to prevent it from smoothing sharp edges
3:41 PM Changeset [248:00eb856c95fb] by frostregen
-updated swt.dll
Note: See TracTimeline for information about the timeline view.